Valve plans to remove all games from Steam that use the blockchain to trade cryptocurrencies and non-fungible tokens (NFTs), which raises some questions about the future of NFTs in the video game industry. While this is a pretty tough stance on Valve’s part since Steam is by far the largest digital distribution platform for PC games, rival Epic has made it known that it is “open” to the idea. of games using NFTs, although clearer rules have been made public.
According to a report from The Verge, the new policy change features come in the form of a new rule that has been added to Valve’s list of things developers can’t post on Steam. The rule explains that programs “built on blockchain technology that issue or allow the exchange of cryptocurrencies or NFTs” are no longer allowed on the video game store.
Age of Rust – a game that features NFTs – developer SpacePirate explained on Twitter that the policy reflects Valve’s broader approach to items on its platform, that they shouldn’t have any real value. He goes on to say that he “fundamentally believes that NFTs and blockchain games are the future.” 14 ber 2021
Epic Games CEO Tim Sweeney was quick to respond to Valve’s announcement that he placed Epic as a platform that “welcomes new innovation”, despite the avoidance of NFTs and crypto within the platform. “The Epic Games Store will host games that use blockchain technology as long as they follow applicable laws, disclose their terms, and are age-rated by an appropriate group,” Sweeney tweeted.
Now NFT or crypto based mechanics are not very popular among games hosted by Steam in the first place, the idea of player ownership in game assets through NFT allocation has become popular in recent times with titles like Age of Rust and others. .
Outside the realm of Guardians like Steam and Epic, there are some NFT-centric games that have gained enormous popularity despite being available on the web – for example, Axie Infinity, an NFT-based online video game developed by the Vietnamese studio. Sky Mavis, boasting an audience of two million daily players.
While a policy change could shatter hopes for wider adoption for companies like Sky Mavis, its owners don’t run the risk of being at the mercy of publishers and app stores.